Armor Class 16 Natural Armor
Hit Points 142 (15d12 + 45)
Speed 25 ft.
STR
22 (+6)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Fire
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Grappled, Invisible, Poisoned
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hardened Form. The abomination has resistance to bludgeoning, piercing, cold, poison, and necrotic damage.

Actions

Multiattack. The abomination makes three attacks: one with its branch sweep and two with its root stomp.

Branch Sweep. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage. Targets hit by this attack must succeed on a DC 16 Strength saving throw or be pushed 10 feet away and knocked prone.

Root Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 6) bludgeoning damage. Targets hit by this attack must succeed on a DC 16 Strength saving throw or be restrained until the start of the abomination's next turn.

Head Crush (Recharge 5-6). The abomination crushes its head on a target within 10 feet. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. The target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

Description

colossal, wooden horror, strides through the cursed swamplands. With massive, sweeping branches and powerful roots, it unleashes devastating attacks that can sweep foes off their feet or crush them under its tremendous weight. Its resistance to most forms of damage makes it a formidable adversary, but beware—fire is its bane, and a well-placed flame can turn the tide of battle.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2024 4:12:22 AM
12
2
--
Coming Soon

Habitat: Swamp

GoronTheDwarf

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