Keen Smell. The aspect has advantage on Wisdom (Perception) checks that rely on smell.
Earth Glide. The aspect can burrow through nonmagical, unworked earth and stone. While doing so, the aspect doesn't disturb the material it moves through.
Siege Monster. The aspect deals double damage to objects and structures.
Multiattack. The aspect makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Gather strength. The aspect gather the strength from its connected spirit. Gain an additional damage die on successful attacks until the end of turn.
Previous Versions
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