Large Beast (Elemental), Typically Neutral
Armor Class 16 (natural armor)
Hit Points 77 (8d10 + 25)
Speed 40 ft., Climb 30 ft., Burrow 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
6 (-2)
WIS
15 (+2)
CHA
10 (+0)
Skills Perception +3
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 feet, Tremorsense 60 feet, Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The aspect has advantage on Wisdom (Perception) checks that rely on smell.

Earth Glide. The aspect can burrow through nonmagical, unworked earth and stone. While doing so, the aspect doesn't disturb the material it moves through.

Siege Monster. The aspect deals double damage to objects and structures.

Actions

Multiattack. The aspect makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Bonus Actions

Gather strength. The aspect gather the strength from its connected spirit. Gain an additional damage die on successful attacks until the end of turn.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2024 8:11:59 AM
1
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: ArcticForestHill

Viktaar

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