Armor Class
16
Bone Armor
Hit Points
19
(2d8)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
10
(+0)
Senses
Darkvision, Passive Perception 14
Languages
Deep Speech but can't speak it
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Berserk. Add the start of the Bone Golem turn rol a 1d6 On a 6, the Golem goes berserk. On each of its turns while berserk, the Golem attacks the nearest creature it can see.
The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma.
Actions
Claw Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 3) [Slashing] damage. target make s a CON safe on fail take 1d4 Necrosis DMG.
Bone Cage . RangedWeapon Attack: +3 to hit, range 40/# ft., one target. Hit: 3. target become incaged in a bone cage and make s a DC STR check to break free.
Reactions
Opportunity Attack.
Description
Bone Golem
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Posted Apr 18, 2024It needs more attacks :D