Armor Class
14
Leather
Hit Points
33
(5d12 + 1)
Speed
30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
13
(+1)
INT
17
(+3)
WIS
16
(+3)
CHA
11
(+0)
Saving Throws
INT +6, WIS +6
Skills
Arcana +2
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Necrotic, Piercing
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Invisible, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 10ft, Darkvision 80ft, Passive Perception 14
Languages
Only languages it know in life
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Spellcasting. The bone mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The bone mage has the following spells prepared:
Cantrips (at will): bone spike
1st level (8 slots): rib trap, bone spear
Actions
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Legendary Actions
The bone mage has three legendary actions, that can be used at the end of another creature's turn.
Cast A Spell (Costs 1 Action). The bone mage casts a spell (without spending a spell slot)
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