Medium Undead, Chaotic Neutral
Armor Class 14 Leather
Hit Points 33 (5d12 + 1)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
17 (+3)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws INT +6, WIS +6
Skills Arcana +2
Damage Vulnerabilities Bludgeoning
Damage Resistances Necrotic, Piercing
Senses Blindsight 10ft, Darkvision 80ft, Passive Perception 14
Languages Only languages it know in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The bone mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The bone mage has the  following spells prepared:
Cantrips (at will): bone spike 
1st level (8 slots): rib trap, bone spear

 

Actions

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) piercing damage.

Legendary Actions

The bone mage has three legendary actions, that can be used at the end of another creature's turn.

Cast A Spell (Costs 1 Action). The bone mage casts a spell (without spending a spell slot)

NAW24

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