Trampling Charge. If the chocobo moves at least 20 feet straight toward a creature and then hits it with a Talon attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chocobo can make another attack with its talon against it as a bonus action.
Keen Smell. The Chocobo has advantage on Wisdom (Perception) checks that rely on smell.
Vestigial Wings. While they can not fly chocobos can use their wings to slow their descent and will reduce fall damage by 30.
Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Peck. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 5) bludgeoning damage.
Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Choco-Meteor. Ranged Spell Weapon Attack: +7 to hit, reach 120 ft., one target. Hit: 13 (1d10 + 5) Force damage.
Counter. Anytime a chocobo is targetted with an attack or spell attack within 5ft of it it may use its reaction to make a Peck or Talon Attack against the target.
Description
A breed of flightless birds, characterized by their yellow feathers, and the unforgettable chirp, "kweh!" Domesticated for their gentle nature and quick feet, they are often used as a mode of ground transportation. Imported some years ago they have begun to appear in the wild.
Comments