Large Construct, Lawful Neutral
Armor Class 17 Natural armor
Hit Points 232 (15d10 + 10)
Speed 40 ft., fly 120 ft. Hovers 1 foot off of the ground, no higher, no lower
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
1 (-5)
Saving Throws STR +8, CON +7
Skills Intimidation +20, Stealth +20
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 80ft, Passive Perception 18
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The guardian makes two Great Sword attacks.

Great Sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 4) slashing damage.

Bonus Actions

As long as the Sentinal is facing its target it can block damage.

Reactions

Block Half of Damage.

 
Legendary Actions

Coat the sword in voided energy. 4d20 damage on hit

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

The Void

Habitat: UnderdarkUrban

TrazinTheInfinite

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