Medium Undead, Neutral Evil
Armor Class 14 Natural armour
Hit Points 64 (8d8 + 28)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +8
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Darkvision 120ft., Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The Boo can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the Boo has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Boo Hide and Seek. The Boo has advantage on stealth checks.

Actions

Multiattack. The Boo can attack twice with Tongue Slap.

Spirit Balls. The Boo summons mysterious, spectral, blue orbs of ghostly energy. The Boo can use these orbs to make any inanimate object within 10ft. animate using the profile of a tiny animated object. The Boo can instead make that object invisible for 1 minute.

Invisibility. The Boo suddenly becomes invisible for up to 1 minute. If the Boo attacks or is attacked, it re-appears.

Tongue Slap. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d12 + 3) bludgeoning damage.

Description

"Boos can spell real trouble, particularly when they group together. But, what's more than this, is what on earth is a Boo doing in the Gloomy Manor?"
-Professor Elvin Gadd.

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2024 8:47:25 AM
10
1
1
Coming Soon
4/2/2024 8:54:31 PM
15
1
1.1
Coming Soon

Monster Tags: undead

Habitat: Underdark

TheLakeGuardian

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