Medium Elemental
Armor Class 30 natural
Hit Points 30 (1d20 + 10)
Speed 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Resistances All
Senses Passive Perception 20
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Chaotic Targeting. (1d8) Whenever the weird attacks or a creature attacks the weird, roll a d8. The roll determines what Ability score is targeted for the attack.
1-6 targets Ability scores in order
7 targets Armor Class
8 targets Hit Points

 

Actions

MultiAttack. The weird makes two Chaos Slam attacks, rolling for the target stat each time.

Chaos Slam. Melee Weapon Attack: (+10) to hit, reach 60 ft., 1 target. Hit: 4 (2d4) damage. If the Target Stat is HP, this attack instead deals 14 (2d4 + 10) force damage. Any creature struck by this attack also suffers from the effects of the Confusion spell until the end of it's next turn.

Reactions

Chaotic Redirection. (1d8) Whenever another creature within 60 feet of the weird makes an attack or is attacked, The weird may force that roll to apply the Chaotic Targeting feature.

Description

The form of this entity is paradoxically sturdy and fragile at the same time. It's form constantly shifts as if it were a cloud of solid gas. It's color shifts from black to white to scintillating colors in unknowable patterns. This entity represents chaos itself.

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2024 7:03:28 AM
5
2
--
Coming Soon
4/2/2024 9:32:26 PM
7
1
--
Coming Soon

Monster Tags: Elemental

Narwaltz123

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