Medium Celestial, Typically Chaotic Good
Armor Class 20 natural armor
Hit Points 66 (7d10 + 28)
Speed 40 ft., Fly 100 ft.
STR
20 (+5)
DEX
18 (+4)
CON
19 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +8, CON +8, CHA +6
Skills Animal Handling +12, Deception +12, Insight +12, Perception +15, Stealth +14
Damage Resistances Cold, Fire
Damage Immunities Lightning
Condition Immunities Petrified
Senses Blindsight 5 ft. , Darkvision 60 ft., Passive Perception 25
Languages Celestial, Draconic, Infernal, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Truespeech. Truespeech is a magical form of communication possessed by angels, archons, and azatas, which allows them to speak with any creature that possesses a language.

Wind Form. A Bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a Wind Walk spell. It can make slam attacks and cast spells in either form. A Bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the Bralani revert to any particular form when killed (both shapes are its true form). A True Seeing spell reveals both forms simultaneously.

Spellcasting. The Bralani Azata is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The Bralani Azata has following spells prepared:
at will: Blur, Charm Person, Gust of Wind, Wind Wall, [Tooltip Not Found]
3rd level (2/day):Lightning Bolt, Cure Wounds

Contest of Champions. Bralani azatas are fierce and wild, and constantly seek to prove themselves in battle or in contests of wits. If a creature suggests a game of strength, wits, or dexterity that the bralani has not played, or develops a new one for the bralani to take back to Elysium, they receives a +2 bonus to Charisma ability checks when negotiating with the azata.

Actions

Wind Blast. When in wind form, a Bralani can attack with a scouring blast of wind in a 20-foot line, dealing 3d6 points of bludgeoning damage, or half as much on a successful DC 17 Dexterity saving throw. 

+1 Scimitar. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 11 (1d6 + 8) slashing damage. 

+1 Longbow. RangedWeapon Attack: +12 to hit, range 150/600 ft., 1 target. Hit: 11 (1d8 + 7) piercing damage.

Reactions

Violent Winds. When the Bralani Azata is in it's Wind Form, if a creature comes within 5 ft. of the Bralani Azata, it may make 1 Wind Blast attack as a reaction. 

Description

Bralanis are among the fiercest and wildest of the azatas, living from moment to moment and always on the lookout for chances to test their skill in battle. In addition to their elf-like forms, they can take the shape of whirlwinds of dust, snow, or sand. In the mortal realm, they are often mistaken for djinn. They delight in violent weather, not for the destructive qualities of such events, but for the intensity and energy, and many tales describe bralani as spirits who laugh as they sail amid the strongest storms.

Bralanis do not need to eat, but they enjoy doing so. Most prefer elven food, fiery human dishes, and spiced wine. Because of their similarities to elementals and fey, they sometimes act as intermediaries between mortals, elementals, and fey, though they prefer to arrange temporary truces that allow the interested parties to conduct their own negotiations on neutral ground. When taking the role of mediators—or whenever else such opportunities present themselves—bralani are quick to suggest friendly competitions or games to end disputes and enjoy creating challenges or complicated contests to test both physical and mental mortal prowess.

the_8_ofspades

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