Machine Body. Azom can use the heat building up in his body to empower his attacks every 3 turns.
Multiattack. Azom swings his blades two times.
Sword slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) [slashing] damage.
Stab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 4) [piercing] damage. Target will begin to bleed, taking 1d6 bleed damage on each of it's turns until healed. Any type of healing will stop the bleeding.
(Machine body) Fire cleave. Melee Weapon Attack: +7 to hit, reach 10 ft., two targets. Hit: 10 (1d10 + 4) [slashing] damage. + 1d8 [fire] damage.
(Machine Body) Inferno. Melee Weapon Attack: +7 to hit, reach 5 ft around azom., eight targets. Hit: 10 (2d8 + 4) [slashing] damage.+ 2d8 [fire] damage
As a bonus action azom can jump 15 ft. in any direction without triggering an opportunity attack.
Opportunity attack.
Crushing Counter. As a reaction to an incoming melee weapon attack, Azom can trow a D20 to try and counter it. On odd numbers it fails and on even numbers he succeeds. A successful counter is considered a Melee Weapon Attack.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
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Posted Aug 22, 2024My first creation, I'm still getting used to the way you formulate things in here. Hope you like him. Let me know what you think!