Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (studded leather)
Hit Points 20 (3d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +4, INT +2
Skills Acrobatics +3, Persuasion +1, Stealth +4
Damage Resistances Poison
Senses Darkvision up to 60', Passive Perception 13
Languages Common or the languages of whichever race they came from, Thieves' Cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Assassinate. During its first turn, the Bronze dagger assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

 

Sneak Attack. Once per turn, the bronze dagger assassin deals an extra 7(2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The bronze dagger assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 3(1d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Trained in the use of poison, bronze dagger assassins live on the first 5 levels of the assassins temple they should be modified to suit the level that they are found on and this template is only for the ones found on the first level. 

Monster Tags: NPC

Habitat: Urban

yodaboi1240

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