Small Undead, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 5 (1d4 + 2)
Speed 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
4 (-3)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Damage Vulnerabilities Acid, Radiant
Damage Resistances Fire
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

Innate Spellcasting. The Bone Courier's spell save DC 13, +4 to hit with spell attacks. The Bone Courier has the following spells prepared:

Cantrips (at will): Chill touch, Tempting goblet                                                                            1st level (5 slots): Thunderwave, Witch bolt  

The Bone Courier may only cast it's first level spells if all of it's allies have died.

Actions

Slash in the dark. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 +1) slashing damage. This Attack can only be used if all allies have died.

Tempting Goblet. Ranged Spell Attack: +4 to hit, range 30 ft. 1 target. Hit: 3 (1d4 +1) psychic damage. An opponent hit by this spell loses 1d4+1 sanity.

Description

The Bone Courier is a skeleton rised from the dead by a necromancer with one purpose, to cause chaos and overrun nearby Hamlets. They have knives, and goblets full of liquid that causes fear to those who feel it's sting.

Monster Tags: undead

Habitat: Underdark

TheForeverEverDM

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