Large Dragon, Unaligned
Armor Class 13 Natural
Hit Points 45 (6d8 + 18)
Speed 40 ft., Fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +5
Senses Darkvision, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
  • Camouflage: The Auroix has advantage on Dexterity (Stealth) checks made to hide in areas of dim light or dense vegetation.
  • Keen Smell: The Auroix has advantage on Wisdom (Perception) checks that rely on smell.
Actions
  • Multiattack: The Auroix makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
  • Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Bonus Actions
  1. Camouflage Shift: The Auroix can use its bonus action to change the coloration of its scales, granting it advantage on Dexterity (Stealth) checks until the start of its next turn.

  2. Luminescent Glare: The Auroix can use its bonus action to emit a brief burst of radiant light from its scales, illuminating the area around it. This light lasts until the end of the Auroix's next turn and dispels darkness in a 10-foot radius around it.

  3. Venomous Spit: The Auroix can use its bonus action to spit a globule of venomous saliva at a target within 30 feet. The target must succeed on a DC 13 Dexterity saving throw or take poison damage equal to 1d6 + the Auroix's Constitution modifier.

Reactions

Lurking Pounce: If a creature moves within 10 feet of the Auroix while it is hidden, the Auroix can use its reaction to make a pounce attack against that creature. If the attack hits, the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

The Auroix, a creature of the shadows in the dim jungles of the Dim Hallow, is a sight to behold with its sleek form now enhanced by a striking feature: a pair of majestic, bat-like wings sprouting from its shoulders. These wings are a marvel of nature, their membrane-like structures translucent and veined with iridescent patterns that shimmer with an ethereal glow in the dappled light of the jungle. With a wingspan spanning several feet, the Auroix commands the skies with an elegance that belies its predatory nature. When the creature takes flight, its wings unfurl with a silent grace, catching the air with each powerful beat as it ascends into the canopy above. The delicate filaments of its wings create a mesmerizing display, refracting the ambient light into a kaleidoscope of colors that dance across the jungle floor below. In flight, the Auroix is a creature of both beauty and danger, its wings granting it unparalleled agility and speed as it hunts its prey from above. With a keen eye and silent approach, it stalks the shadows, its wings slicing through the air with barely a whisper as it moves with deadly precision through the dense foliage. As it perches high in the branches of the towering trees, the Auroix is a vision of otherworldly grace, its wings outstretched like the wings of a mythical creature, a silent sentinel watching over its domain with an air of ancient wisdom and primal power.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ghostyboi98

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