- Camouflage: The Auroix has advantage on Dexterity (Stealth) checks made to hide in areas of dim light or dense vegetation.
- Keen Smell: The Auroix has advantage on Wisdom (Perception) checks that rely on smell.
- Multiattack: The Auroix makes two attacks: one with its bite and one with its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
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Camouflage Shift: The Auroix can use its bonus action to change the coloration of its scales, granting it advantage on Dexterity (Stealth) checks until the start of its next turn.
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Luminescent Glare: The Auroix can use its bonus action to emit a brief burst of radiant light from its scales, illuminating the area around it. This light lasts until the end of the Auroix's next turn and dispels darkness in a 10-foot radius around it.
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Venomous Spit: The Auroix can use its bonus action to spit a globule of venomous saliva at a target within 30 feet. The target must succeed on a DC 13 Dexterity saving throw or take poison damage equal to 1d6 + the Auroix's Constitution modifier.
Lurking Pounce: If a creature moves within 10 feet of the Auroix while it is hidden, the Auroix can use its reaction to make a pounce attack against that creature. If the attack hits, the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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