Armor Class
13
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
11
(+0)
DEX
17
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Animal Handling +3, Deception +2, Perception +3, Stealth +5
Damage Resistances
Poison
Senses
Passive Perception 14
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Keen Senses. The cultist has advantage on Wisdom (Perception) checks.
Defilus’s Blessing. The cultist has advantage on saving throws against poison. In addition, when the cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.
Description
Devoted to the vision and divinity of the spirit naga Explictica Defilus, these cultists serve their master as eyes, ears, and, if necessary, fangs.
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