Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Keen Senses. The cultist has advantage on Wisdom (Perception) checks.
Defilus’s Blessing. The cultist has advantage on saving throws against poison. In addition, when the cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft, range 20/60, one target. Hit: 6 (1d6 + 2) piercing damage plus 2 (1d4) poison damage.
Description
Devoted to the vision and divinity of the spirit naga Explictica Defilus, these cultists serve their master as eyes, ears, and, if necessary, fangs.
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