Medium Humanoid (Any Race), Neutral
Armor Class 16 leather armor and shield
Hit Points 35 (6d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Keen Senses. The cultist has advantage on Wisdom (Perception) checks.

Defilus’s Blessing. The cultist has advantage on saving throws against poison. In addition, when the cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft, range 20/60, one target. Hit: 6 (1d6 + 2) piercing damage plus 2 (1d4) poison damage.

Description

Devoted to the vision and divinity of the spirit naga Explictica Defilus, these cultists serve their master as eyes, ears, and, if necessary, fangs.

Habitat: DesertUrban

Althrim

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