Vivifica's Ward (if he has taken the blessing). Cruxus holds the blessing from the god of the undying Vivifica. When Cruxus reduces to 0 hit points he instead drops to 1 hit point.
Aura of Hate. Cruxus as well as any fiends and undead within 10 feet of him, gain a bonus to melee weapon damage rolls equal to his Charisma modifier (5). A creature can benefit from this feature from only one paladin at a time.
Aura of Protection. Whenever Cruxus or a friendly creature within 10 feet of him must make a saving throw, the creature gains a bonus to the saving throw equal to his Charisma modifier (5). Cruxus must be conscious to grant this bonus.
Great Weapon Fighting. Cruxus can reroll 1s and 2s on damage rolls with a two-handed or versatile weapon. Cruxus can take a −5 penalty to any melee attack roll to gain a +10 bonus to the damage roll.
Spellcasting. Cruxus casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
1st level (4 slots): hellish rebuke (RE), Inflict wounds, wrathful smite (BA), command
2nd level (3 slots): branding smite (BA), crown of madness, darkness
3rd level (3 slots): animated dead, bestow curse, spirit shroud (BA)
4th level (2) blight, confusion, banishment
*Bonus Action (BA), Reaction (RE)
Multiattack. Cruxus can make two weapon attacks. When Cruxus hits a creature with a melee weapon attack, he can expend a spell slot to deal an extra 8 (2d8) radiant damage for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. (Maximum of 5d8).
Reawakened. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage plus 8 (2d8) fire damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.
Phoenix Feather Crossbow. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 5 (1d10) fire damage and is ignited. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Incubate Death. Cruxus spawns a skeletal involucre with 10 AC and 20 hit points. After 1 turn, the involucre explodes, dealing 15 (3d8+3) Necrotic damage to each creature with 15 feet of it. The involucre creates a skeletal knight.
Lay on Hands. Cruxus touches a creature within 5 feet of himself. The target magically regains up to 75 hit points and gains the benefit of a lesser restoration spell. This healing can be split up up to the total hit points.
Channel Divinity: Dreadful Aspect. Cruxus can channel the darkest emotions and focus them into a burst of magical menace. Each creature of the Cruxus' choice within 30 feet of him must make a DC 17 Wisdom saving throw if it can see him. On a failed save, the target is frightened of Cruxus for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from him, it can attempt another Wisdom saving throw to end the effect on it.
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