Spellcasting. This acolyte is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (7 slots): bless, cure wounds, sanctuary, guiding bolt, healing word
2nd level (7 slots): enhance ability, hold person, silence, spiritual weapon
3rd level (5 slots): dispel magic, protection from energy, spirit guardians
4th level (3 slots): aura of purity, death ward, stone shape
5th level (3 slots): greater restoration, holy weapon, summon celestial
The Ascended All Seer Acolyte can attack three times a turn. (No using two spells but a spell and two Halberd attacks or three Halberd attacks.)
Halberd. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (1d10+6) slashing damage.
Description
This acolyte is a follower of the "All Seer", a god of perception. This acolyte is more powerful than most others, though a bit stronger and higher ranking in the "All Seer"'s religion than a regular acolyte. Middle of the road, power-wise. (For use in a campaign I'm homebrewing, any feedback is appreciated.)
Previous Versions
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4/3/2024 12:16:54 PM
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3
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1
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1.1
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Coming Soon
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