Medium Humanoid (Any Race), Typically Lawful Good
Armor Class 16
Hit Points 95 (10d10 + 40)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws INT +5, WIS +7, CHA +5
Skills Medicine +4, Perception +10, Religion +2
Senses Blindsight, Darkvision, Passive Perception 20
Languages Celestial, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. This acolyte is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (7 slots): bless, cure wounds, sanctuaryguiding bolthealing word

2nd level (7 slots): enhance ability, hold person, silencespiritual weapon

3rd level (5 slots): dispel magic, protection from energy, spirit guardians

4th level (3 slots): aura of purity, death ward, stone shape

5th level (3 slots): greater restoration, holy weapon, summon celestial

Actions

The Ascended All Seer Acolyte can attack three times a turn. (No using two spells but a spell and two Halberd attacks or three Halberd attacks.)

Halberd. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (1d10+6) slashing damage.

Description

This acolyte is a follower of the "All Seer", a god of perception. This acolyte is more powerful than most others, though a bit stronger and higher ranking in the "All Seer"'s religion than a regular acolyte. Middle of the road, power-wise. (For use in a campaign I'm homebrewing, any feedback is appreciated.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2024 12:16:54 PM
3
1
1.1
Coming Soon

Monster Tags: NPC

Habitat: Urban

Varrenti58

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