Large Humanoid, Any Alignment
Armor Class 21 Plate armor, shield
Hit Points 195 (26d8 + 78)
Speed
STR
25 (+7)
DEX
16 (+3)
CON
19 (+4)
INT
16 (+3)
WIS
19 (+4)
CHA
19 (+4)
Saving Throws STR +12, DEX +8, CON +9, WIS +9, CHA +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 21
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Brave. Tristan has advantage on saving throws against being frightened.

Indomitable (3/Day). Tristan can reroll a saving throw that he fails. He must use the new roll.

Commanding Presence. Friendly creatures within 30 feet of Valerius gain advantage on saving throws against being frightened and can add 1d6 to their attack rolls.

Actions

Multiattack. Tristan makes three attacks: one with his longsword and two with his Heavy Crossbow.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 10) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 12 (1d10 + 7) piercing damage.

Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 10) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Reactions

 

 


Reactions

Parry. Tristan adds 4 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Inspiring Command. When a friendly creature within 30 feet of Tristan fails a saving throw, he can use his reaction to allow that creature to reroll the saving throw with advantage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tristan Lightfoot's rise to the position of commander within the Holy Order was orchestrated by the very darkness that lurked within the organization's heart. Born into a family entrenched in the Order's malevolent schemes, Tristan was groomed from infancy to serve the cause of tyranny and oppression, his every action guided by the insidious influence of the Order's corrupt leadership.

Raised within the shadowy confines of the Order's compounds, Tristan was taught to embrace a twisted ideology that preached the supremacy of the strong and the subjugation of the weak. From a young age, he learned to wield his charisma and charm as weapons, using them to manipulate those around him and further the Order's nefarious goals.

As he ascended through the ranks, Tristan's loyalty to the Order was unquestioned, his every action a testament to his unwavering commitment to its cause. Yet beneath his facade of righteousness lay a darkness that mirrored that of the Order itself, a darkness fueled by ambition and greed.

Tristan's appointment as a commander within the Order's ranks was not a reward for his supposed devotion, but rather a calculated move by the organization's leaders to further their own agenda. As a trusted pawn in their game of manipulation and deceit, Tristan was tasked with enforcing their will upon the world, his every action a reflection of the Order's malevolent intentions.

Now, as a high-ranking member of the Order, Tristan's true allegiance lies not with justice or righteousness, but with the dark forces that control the organization from within. With each passing day, he sinks deeper into the abyss of corruption, his soul consumed by the same evil that has plagued the Holy Order since its inception. And as he carries out the Order's bidding with ruthless efficiency, he knows that his own damnation is all but assured.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Milminderis_Alizavur01