Medium Undead, Neutral Evil
Armor Class 18 Natural armour
Hit Points 163 (18d8 + 82)
Speed 35 ft.
STR
24 (+7)
DEX
17 (+3)
CON
22 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +12
Skills Athletics +11
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Darkvision 90ft., Passive Perception 12
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Incorporeal Movement. The Slammer can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the Slammer has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Crystal Augmentation (once per day). The Slammer can add 1d8 to any roll that it makes, being an attack roll, a check, or a saving throw.

Spectral Attacks. The Slammer's attacks are considered magical.

Chained. The Slammer has advantage on strength saving throws.

Actions

Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 52 (10d6 + 15) bludgeoning damage. 

Shockwave Clap (Recharge 5-6). The Slammer claps its hands together, releasing a red shockwave in a 40ft. cone. Anyone in the cone must succeed a DC 18 dexterity saving throw or take 45 (7d6 + 20) thunder damage.

Invisibility. The Slammer can become invisible as it's action for up to 1 minute until it chooses to reveal itself, is hit, or attacks.

Description

"It seems that undergoing crystal augmentation has made Slammers even more prone to random fits of anger. I tried to give one a glass of water, but it threw it on the floor, and then stabbed himself with the shards of glass. On purpose."
-Professor Elvin Gadd.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2024 2:54:55 PM
0
1
1
Coming Soon

Monster Tags: undead

Habitat: Arctic

TheLakeGuardian

Comments

Posts Quoted:
Reply
Clear All Quotes