Small unknown, Unaligned
Armor Class 14 natural armor
Hit Points 85 (6d10 + 35)
Speed 15 ft., Swim 35 ft.
STR
5 (-3)
DEX
9 (-1)
CON
20 (+5)
INT
11 (+0)
WIS
8 (-1)
CHA
27 (+8)
Saving Throws CON +7, CHA +10
Skills Deception +10
Damage Immunities Acid, Poison
Condition Immunities Charmed, Grappled, Poisoned
Senses Darkvision 80ft of dark vision, as it lives in caves, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Eyes Of Upsies. This can only activate however many times once per battle: # of Axoloxic X # of players. Ex: 5 players, 1 Axoloxic=5 times activated. 7 players, 5 Axoloxic= 35 times activated (in all). All creatures that look at the Axoloxic must make a WIS saving throw (with disadvantage if they are within 30ft of the Axoloxic). On fail, touch the Axoloxic.

Amphibian. The Axoloxic can breathe on land and in water.

Poisonous Skin. If a creature touches the Axoloxic (by skin/scales/feathers/etc. or glove), they must make a CON saving throw. On fail, take 4d6 poison damage, and add -2 to the player's attack roll until they take a long rest. On success, take 2d6 poison damage. The creature that touches the Axoloxic still stays charmed even if they take damage from this trait.  

Unending Charm. When a creature targets the Axoloxic for an attack, they must make a WIS saving throw. On fail, the creature becomes charmed, and it then pats the Axoloxic. Their attack that turn is also negated. 

Actions

Bite. Melee weapon attack: +9 to hit, reach 5ft. Hit: 2d6 piercing damage. This attack does not knock a creature out of being charmed. 

Poison Spit. Ranged attack: +8 to hit, reach 25ft. Hit: 2d6 poison damage. This attack does not knock a creature out of being charmed.

 

Bonus Actions

Regeneration. after making an action, the Axoloxic can heal itself 1d6 once per turn.

Reactions

Poison Fangs. If the Axoloxic does the bite action, it can add 2d6 poison damage to its attack. This reaction can only be used once per turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This creature is the cutest little thing you'll ever see. Its a little purple Axolotl (which is a mainly pink amphibian with six feelers that look like stalks with almost grasses on the side the stalks on the side of its head. Three on each side.) with doggy eyes that'll make you want to serve it. If your not that much off a of little cute amphibians with the most heartwarming little smiles, then just imagine the Axoloxic with the eyes of whatever animal you find cute, but its eyes look almost too big for its head, and in a good way. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2024 4:50:25 PM
1
1
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Coming Soon

Habitat: CoastalForestSwampUnderwater

agileecrocodilee

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