Gargantuan Beast (Titan), Neutral Evil
Armor Class 23 natural armor
Hit Points 1100 (33d10 + 120)
Speed 30 ft., Swim 180 ft.
STR
23 (+6)
DEX
19 (+4)
CON
30 (+10)
INT
25 (+7)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws CON +19
Skills Perception +10, Stealth +6
Damage Vulnerabilities Lightning
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., Passive Perception 24
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Hold Breath. While out of water, the kraken can hold its breath for 6 hours.

Underwater Camouflage. The kraken has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The kraken can breathe only underwater.

Legendary resistance one per round if the kraken fails a saving throw it can chouse to succeed instead

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 25 ft., eight targets. Hit: 60 (8d20 + 20) bludgeoning damage. If the target is a creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the kraken loses a target from this attack

Ink Cloud (5-6). A 240-foot-radius cloud of ink extends all around the kraken if it is underwater. The area is heavily obscured for 30 minutes, although a significant current can disperse the ink. After releasing the ink, the kraken can use the Dash action as a bonus action.

Crush the kraken tries to crush a creature it has grappled if they fail a dc 15 strength check they take 2d20 force damage and have a 3 in 20 chance to fall unconscious

Legendary Actions

for 1 point: the kraken spins  creating a whirlpool that drags creatures within 60ft 10ft closer

for 3 points: ink cloud

Description

60ft X 60ft Z ??Y 

Lair and Lair Actions

Whirlpools form within 12 miles of the beasts lair 

a increase in the number of Octopus and squid  

Monster Tags: TitanCult of the Crushing Wave

Habitat: Underwater

monkeyking4753

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