Medium Ooze, Unaligned
Armor Class 14 Bones
Hit Points 30 (4d8 + 8)
Speed 15 ft., Climb 15 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Stealth +2
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Acid
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from a pile of bones.

Actions

Shrapnel Shot. Ranged Weapon Attack: +3 to hit, reach 30 ft., one target. Hit: 4 (1d6 + 2) peircing damage plus 7 (2d6) necrotic damage.

Bone Lance. Melee Weapon Attack: +1 to hit, reach 10 ft., one target. Hit: 5 (2d4 + 1) peircing damage plus 7 (2d6) acid damage.

Monster Tags: undead

Habitat: Urban

NightNinja980

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