Large unknown, Chaotic Evil
Armor Class 21 Pure Void/Concentrated Void
Hit Points 128 (5d20)
Speed 1000 ft., The Ancient Void Crabs have evolved to be more agile than their "Elder" counterparts
STR
30 (+10)
DEX
25 (+7)
CON
24 (+7)
INT
20 (+5)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws STR +17, CON +14, WIS +10
Skills Insight +14, Perception +16
Damage Vulnerabilities Piercing
Damage Resistances Slashing
Damage Immunities All damage from spells, Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Senses Unknown Ancient Voidal; It feels the presence of all magic within 3000 ft, Passive Perception 30
Languages It does not care what the mortal has to say.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Ancient Voidal Aura. Magic spells below the 6th level are unable to be cast within 5000 ft of this creature.

Void Crab Superior. Void crabs with Horde Superiority become frightened in the presence of this creature.

Actions

Deafening Screech. Stuns all creatures in the targeted area. Targets must roll a constitution saving throw to resist. May be used once every 3 rounds.

Voidal Barrage. Fires a thousand spikes of pure void at an area. However, pure void only affects creatures that have "sentience" it does not affect inanimate material, this includes creatures with an INT score of 4 and below, dispersing in a wave of black flame upon impact.

Trample. The creature runs over their enemies, likely crushing them in the process. 

Bonus Actions

Magic Consumption V. The caster absorbs all nearby magic and heals completely. However, in three rounds, the caster dies, releasing a wave of heavily condensed void, eliminating all magical creatures within 500 ft.

Interplanetary Leap. May use this ability to travel from planet to planet, searching its solar system for any bit of magic to continue its voidal ascension.

Reactions

Being steps from their dreams, they care little for the life of their own kind. Jumping from planet to planet, they search their home systems for any available magic. They will not hesitate to attack an entire planet's population, if it means getting ahold of more magic.

Legendary Actions

The Ancient Void Crab can take 2 legendary actions, choosing from the options below. The legendary action option can only be used at the end of another creature's turn. The Ancient Void Crab regains a spent action every 2 rounds.

Living Meteor. Using its interplanetary leap, the void crab launches itself into the atmosphere and then proceeds to release void flames to propel itself as it falls back to the planet, with the speed of a giant meteor, the Void Crab must take 2d20 in bludgeoning damage. *This attack takes two turns to complete and can not be regained.

Atomizing Screech. The Ancient Void Crab screeches with all its might. Targets must make a STR or CON saving throw to not fall unconscious.

Description

No longer resembling their past selves, they have shrunken (various mountain sizes). They boast multiple scrawny legs and their shell has become a spherical shape. They are almost entirely made of pure void, nearly reaching their life-long goal, ascending to a Voidal Creator.

Monster Tags: Misc Creature

Habitat: ArcticDesertForestGrasslandHillMountain

TinkeringVoids

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