Small Construct, Unaligned
Armor Class 12 Natural
Hit Points 4 (1d4)
Speed 50 ft., Fly 40 ft., Burrow 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Acrobatics +3
Damage Resistances Acid, Cold, Lightning
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, Tremorsense, Passive Perception 12
Languages All Scarabs help the run the translations protcols and as such can understand all launages. However the construct is incapable of any speech.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

One with the swarm. This monster may combine itself with a scarab swarm increasing or restoring the swarms hit points by its own,

Reconstruction Protocols.  As a action the scarab can heal a friendly Construct for 1d4 hit points.

Actions

Feeder mandibles. Melee Weapon Attack  piercing damage +3 (1d4+1) to hit, reach 5 ft., 1 target

 

Description

A Canoptek Scarab is a small, silver, beetle-like Necron construct. These robotic scarabs are the most numerous and diverse of the Necrons' Canoptek machine servants. They are designed to break down organic and non-organic matter into raw energy, which can then be woven into fresh construct forms at the direction of the scarabs' controller.

Canoptek Scarabs resemble metallic insects, somewhat larger than an armoured Space Marine's fist, with a single, glowing eye and multiple clawed appendages and particle slicers. Scarabs are equipped with versatile anti-gravitic engines, allowing them to move rapidly and unhindered.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2024 6:51:03 PM
25
1
1
Coming Soon
Trench05

Comments

Posts Quoted:
Reply
Clear All Quotes