Medium Humanoid (Human), Lawful Evil
Armor Class 10 None
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +6
Skills Athletics +7, Perception +3
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 13
Languages Common, Primordial, Telepathy
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Slave beyond death. When reduced to 0 hit points, a Corrupted creature gains the undead type and regains its original hit points on its next turn unless it is reduced to 0 hit points with fire or radiant damage.

Actions

Multiattack. The Corrupted makes three longsword attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Infect. The Corrupted targets one grappled or unconscious creature. The target must succeed on a DC 15 Constitution saving throw or be charmed by the Corruption. The charmed target is under the Corruption's control. The Corrupted can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, it can repeat the saving throw. If the charmed target fails three consecutive saving throws, the effect persists until removed by Greater Restoration or Remove Curse.

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

chrisswan27

Comments

Posts Quoted:
Reply
Clear All Quotes