• Corpse Plague Aura: if a creature starts it's turn within 30 ft. of bonemass they must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn.
• Multiattack: Bonemass makes two attacks: one with its Bone Club and one with its Necrotic Aura.
• Bone Club: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
• Toxic Aura: Bonemass releases an aura of pure poison in a 30-foot radius. Each creature in that area must succeed on a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much on a successful one.
• Bone Toss: Bonemass hurls a large bone projectile at a creature within 40 feet. The target must make a DC 16 Dexterity saving throw, taking 24 (3d8) bludgeoning damage on a failed save, or half as much on a successful one.
Previous Versions
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11/23/2023 7:20:48 PM
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8
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2
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Coming Soon
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4/10/2024 11:19:45 PM
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10
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1
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Coming Soon
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