Huge Undead
Armor Class 16 Natural Armor
Hit Points 225 (20d8 + 120)
Speed 30 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Condition Immunities Charmed, Poisoned
Senses Passive Perception 16
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

• Corpse Plague Aura: if a creature starts it's turn within 30 ft. of bonemass they must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn.

Actions

• Multiattack: Bonemass makes two attacks: one with its Bone Club and one with its Necrotic Aura.

• Bone Club: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

• Toxic Aura: Bonemass releases an aura of pure poison in a 30-foot radius. Each creature in that area must succeed on a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much on a successful one.

Legendary Actions

• Bone Toss: Bonemass hurls a large bone projectile at a creature within 40 feet. The target must make a DC 16 Dexterity saving throw, taking 24 (3d8) bludgeoning damage on a failed save, or half as much on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
11/23/2023 7:20:48 PM
8
2
--
Coming Soon
4/10/2024 11:19:45 PM
10
1
--
Coming Soon
GoronTheDwarf

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