Large Beast, Typically Chaotic Evil
Armor Class 16 Natural armor
Hit Points 6 (6d8 + 3)
Speed 45 ft., Climb 35 ft., Burrow 20 ft., Swim 15 ft.
STR
16 (+3)
DEX
8 (-1)
CON
11 (+0)
INT
8 (-1)
WIS
3 (-4)
CHA
10 (+0)
Saving Throws STR +5, WIS −2
Skills Survival +7
Damage Vulnerabilities Acid, Poison
Damage Resistances Bludgeoning, Cold, Fire
Condition Immunities Exhaustion, Frightened
Senses Darkvision, Passive Perception 6
Languages Animal stuff, can learn common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bulldoze. When a Bunnull gets attacked by an attack that is less than 5 damage or over 20 damage it will become agitated and attack by charging. The charge, if it hits, will take 13 damage and send the player back 18 ft.

Actions

Learn. If a Bunnull has time to see a player’s attack they have a chance of learning the move. Cannot learn magical attacks.

Kick. Melee Attack: +6 to hit, reach 4 ft., one target. Hit: 3 (2d6 + 3) piercing damage. 

Stomp. Ranged Attack: +5 to hit, range 20/50 ft., one target. Hit: 5 (1d10 + 2) piercing damage.

Reactions

Bounce. When its health is lowered significantly it starts bouncing/hopping/jumping around, it isn’t very effective. A player’s attack has a chance of missing or barely hitting based on the DMs self picked die or dice role.

Description

Bunnulls beasts with the body of a bull with bunny ears and hind legs. They’re semi intelligent but prefer the company of other creatures, so they tend to wander in grasslands near cities and towns. Horn shape, eye shape, and white spotting can vary.

Monster Tags: beast companion

Habitat: ForestGrasslandHill

TheRoyalWatcher

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