Bulldoze. When a Bunnull gets attacked by an attack that is less than 5 damage or over 20 damage it will become agitated and attack by charging. The charge, if it hits, will take 13 damage and send the player back 18 ft.
Learn. If a Bunnull has time to see a player’s attack they have a chance of learning the move. Cannot learn magical attacks.
Kick. Melee Attack: +6 to hit, reach 4 ft., one target. Hit: 3 (2d6 + 3) piercing damage.
Stomp. Ranged Attack: +5 to hit, range 20/50 ft., one target. Hit: 5 (1d10 + 2) piercing damage.
Bounce. When its health is lowered significantly it starts bouncing/hopping/jumping around, it isn’t very effective. A player’s attack has a chance of missing or barely hitting based on the DMs self picked die or dice role.
Description
Bunnulls beasts with the body of a bull with bunny ears and hind legs. They’re semi intelligent but prefer the company of other creatures, so they tend to wander in grasslands near cities and towns. Horn shape, eye shape, and white spotting can vary.
Comments