Armor Class 16 Natural Armor
Hit Points 80 (5d8)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Acid, Cold, Fire
Damage Immunities Poison
Condition Immunities Charmed, Grappled, Poisoned, Restrained
Senses Darkvision, Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 Semi Solid Composition. Failed melee attacks result in the weapon getting stuck inside the Hound. Str. saving throw to pull it out. 

Plant Growth Synthesis. Around the Hound a special grass grows that gives cover to the hound halves the movement of enemies within and gives them disadvantage on attacks.  

 

 

 

Actions

Thorn Bind Hostage. The Plant tendrils that make up the face of the Hound spring forward 10ft growing around the target then breaking off from the hound, remaining on the target. The target then gains a disadvantage on attacks against any target except for the Hound. Vines only disperse when caster is defeated. Any attempt to break the vines will result in them tightening and reducing movement by -5 with 1d8 damage that increases with every attempt.

Thorn Tail Strike. Swing its tail violently towards the target: +5 to hit, reach 10 ft., 1 target. Hit: (2d10) [Piercing] damage. 

Flailing Vines. Vines on its face begin to lash out chaotically. +2 to hit, Reach 10 ft. 1 target. Hit: (3d8) [Blunt] damage. 

 

Reactions

Reaction Bind.  If a creature within 10 ft of the hound moves out of that radius, roll with a disadvantage to attempt to bind the creature in vines halting their movement.

Glory Bower Barrage. If an enemy targets Sabal with an attack, as a reaction the Hound can Attempt to prevent the attack. Roll a d20 if its a success the attack is blocked, then roll another d20 if it is also a success then the attack backfires onto the enemy. 

Description

A Shambling mound In the shape of a beast. Comprised of thorn-covered branches moss and mostly Aquatic Aligator Weed.

TrevorSeals

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