Magical Resistance Advantage on spell saving throws and other magical effects.
Mechanical Nature: It does not require air, food, drink or sleep but it (or it's owner) must spend an hour effecting maintenance like tightening bolts or oiling joints in order to gain the benefits of a long rest.
Lifelike: While the clockwork creature is viewed from a distance and isn't performing obviously abnormal activities, it resembles an ordinary creature. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Antimagic Susceptibility: The clockwork construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clockwork creature must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Description
The clockwork cat is a construct mostly made and used as pets by rock gnomes.
The fey spirit that powers the construct makes them act like a cat, if not a bit more mischievous.
They listen to the commands of their creator, but like it when they get the freedom to do what they want.