Tiny Construct, Unaligned
Armor Class 12
Hit Points 13 (2d12 + 2)
Speed 40 ft., Climb 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Skills Stealth +2
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Acid, Cold, Fire, Piercing, Slashing
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 11
Languages Understands Sylvan and languages of it's creator.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Magical Resistance Advantage on spell saving throws and other magical effects.

Mechanical Nature: It does not require air, food, drink or sleep but it (or it's owner) must spend an hour effecting maintenance like tightening  bolts or oiling joints in order to gain the benefits of a long rest.

Lifelike: While the clockwork creature is viewed from a distance and isn't performing obviously abnormal activities, it resembles an ordinary creature. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Antimagic Susceptibility: The clockwork construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clockwork creature must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Description

The clockwork cat is a construct mostly made and used as pets by rock gnomes.

The fey spirit that powers the construct makes them act like a cat, if not a bit more mischievous.

They listen to the commands of their creator, but like it when they get the freedom to do what they want.

Monster Tags: Misc Creatureconstruct

Habitat: Urban

MisterNiuf