Medium Or Small Elemental (Elemental), Chaotic Evil
Armor Class 7 Natural Armor
Hit Points 10 (1d20)
Speed 25 ft.
STR
10 (+0)
DEX
19 (+4)
CON
5 (-3)
INT
19 (+4)
WIS
1 (-5)
CHA
10 (+0)
Saving Throws DEX +10
Skills Acrobatics +22
Damage Vulnerabilities Fire
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion
Senses Darkvision, Passive Perception 12
Languages Common Can understand, but cannot speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Coconut Hurl. The Coconut Warrior hurls coconuts at the opponent, who must succeed a DC 16 Strength saving through. On a failed through, the opponent takes 11 (2d6 + 5) bludgeoning damage, and is incapacitated for 2 rounds. 

 

Actions

Coconut Bludgeon. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage. 

Action Ranged Attack. Ranged Weapon Attack: +10 to hit, range 40 ft., one target. Hit: # 10 (5d4) piercing damage.

Bonus Actions

They don't have bonus actions.

Reactions

Reaction Name. When hit by poison damage, heal 2 (1d4)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

After a failed experiment with planting coconuts, a wizard created these on accident. They quickly killed the wizard, and spread throughout the land, eventually boarding ships, and becoming pirates.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestUnderwater

wangeth1

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