Armor Class 22 Natural Armour
Hit Points 600 (40d12 + 320)
Speed 60 ft., Fly 30 ft.
STR
30 (+10)
DEX
16 (+3)
CON
28 (+9)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +17, DEX +10, CON +16
Skills Athletics +16, Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 20
Languages None
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Unstoppable Resilience: Almuroth has advantage on saving throws against spells and other magical effects.

Damage Absorption: Almuroth absorbs a portion of damage inflicted on him, gaining temporary hit points equal to half the damage taken.

Regeneration: Almuroth regains 40 hit points at the start of his turn. If he has taken radiant damage since his last turn, this trait doesn't function at the start of his next turn.

Indomitable Strength: Almuroth's attacks with melee weapons deal an additional 4d10 necrotic damage.

Legendary Resistance (5/Day). If the Almuroth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: Almuroth makes four melee attacks.

Slam: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 4d8 + 10 bludgeoning damage + 4d10 necrotic damage.

Bone Spikes: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 4d10 + 10 piercing damage.

Legendary Actions

Almuroth can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Almuroth regains spent legendary actions at the start of his turn.

Bone Shards: Almuroth sends bone shards flying in a 30-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw or take 4d8 piercing damage.

Rending Strike: Almuroth makes a Slam attack.

Unleash Fury (Costs 2 Actions): Almuroth unleashes his rage, gaining advantage on all attack rolls until the end of his next turn.

Rampage: Almuroth moves up to his speed and makes a Slam attack against each creature within his reach.

Description

Almuroth is a menacing and terrifying sight to behold. He stands at a towering height, easily reaching over ten feet tall, with a hulking, muscular frame that exudes raw power and menace. His body is covered in thick, jagged, and grayish-black bony protrusions that resemble armor plates, giving him an almost skeletal appearance. These bone protrusions seem to jut out from his flesh at irregular angles, adding to his fearsome and grotesque visage.

His skin, where visible between the bone protrusions, is a sickly gray color, mottled with patches of dark, scaly texture, hinting at his undead nature. His eyes burn with a malevolent crimson glow, filled with an insatiable hunger for destruction and chaos. Jagged, fang-like teeth protrude from his mouth, ready to tear through anything in his path.

Almuroth's massive fists are like wrecking balls, capable of pulverizing stone and metal with ease. His movements are swift and relentless, reflecting his unstoppable nature as he charges forward with reckless abandon, leaving devastation in his wake.

In battle, Almuroth is surrounded by an aura of dread and despair, instilling fear in even the bravest of foes. His mere presence is enough to send shivers down the spines of those who dare to stand against him, knowing that they face an unstoppable force of destruction.

Overall, this version of Almuroth is a nightmarish embodiment of annihilation, a relentless juggernaut driven by an insatiable thirst for chaos and destruction. His appearance strikes fear into the hearts of all who behold him, and his power knows no bounds, making him a truly formidable foe in any fantasy setting.

 
 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Bearsak11

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