Blind Sight: 60 ft, any creature who makes noise within this radius is known
Noise Sensitive: Any Loud noises that occure withing 60 ft of this creature, must make a con save 15 or be stunned for 1 round
Sightless Attacks: Disadvantage on prone targets
SpellCasting ability: Uses the bell as a Arcane focus
Rock Throw: target one creature it heard within the last round throwing a massive rock. Target must make a DC 13 Dex save or take 12 (3d6+3) bludgening damage and be knocked prone. If the creature is over 60ft away the save made with Advantage
Bell Swing: +7 to hit, 12 (2d8+4) bludgening damage
Leaping Pounch To a target within 30 feet slam onto the ground. Any creature within a 10 foot radius takes 1d8 bludgening damage
Thunder wave (2 uses) 12 (3d8) thunder damage and DC 13 Strength check or be pushed back 10 feet
Unstealthy Movement out of reach- Attack of Opertunity Disadvantage- Bell Swing
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Description
Gelatinus blog of a humanistic shape. Slithering on the ground dragging with it a severed churchbell made of cold Iron.
Lair and Lair Actions
Lair Actions
Top of the round, can ring the Grand hall Bells forcing everyone to take 1d8 thunder damage and
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