Armor Class 20 Natural Armor
Hit Points 20 (3d10)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws STR +7, CON +5, WIS +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Charmed, Deafened, Frightened, Stunned
Senses Darkvision 120, Tremorsense 30, Passive Perception 21
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reflective Surface: Whenever the golem is targeted by a spell, the caster must succeed on a DC 12 intelligence saving throw or the spell is reflected back to target the caster.

Spellcasting. The golem is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 12, +4 to hit with spell attacks). The golem has following spells prepared:

1/day Thunderwave (at 3rd level), Thunder Step

Mechanics:

Resonating: A resonating creature has vulnerability to thunder damage and cannot be affected by the spell Silence. creatures with the resonance debuff lose it at the end of their next turn.

Resonator: While the resonator is alive, the Crystalline Entity is under the effects of the spell haste. Killing it drops the Dampener buff at its feet, which can be picked up by any creature besides the Crystalline Entity that walks through its space.

Dampener: The next time a creature with the dampener buff damages the golem, the golem loses all stacks of Chime and cannot gain any stacks of chime until the end of the triggering creatures next turn.

Actions

Spellcasting: the golem casts a spell it can cast from its spell list.

Singing Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 8 (1d6 + 5) bludgeoning damage. 

Resonance Beam. Ranged Spell Attack: +4 to hit, range 120 ft., 1 target. Hit: 5 (1d6 + 2) radiant damage. On a hit, the target is inflicted with Resonating.

 

World_TNT

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