Armor Class
20
(natural armor)
Hit Points
320
(35d12 + 100)
Speed
30 ft., Fly 30 ft.
STR
30
(+10)
DEX
27
(+8)
CON
25
(+7)
INT
13
(+1)
WIS
19
(+4)
CHA
11
(+0)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Common
Challenge
25 (75,000 XP)
Proficiency Bonus
+8
Traits
- Regeneration: Bellion regains 20 hit points at the start of its turn. If Bellion takes fire or radiant damage, this trait doesn’t function at the start of Bellion's next turn. Bellion's body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Sword of the centipede: Melee or Ranged Weapon Attack: +6 to hit, reach 15 ft. or range 20/100 ft., one target. Hit: 50 (8d8 + 4) piercing damage or slashing if it is ranged. If the target is a Huge or smaller creature, it must succeed on a Strength contest against Bellion or be pulled up to 20 feet toward Bellion.
Description
Bellion is a huge humanoid, shadow warrior with two pairs of black wings on his back, jagged black armor, blank white eyes, and glowing purple skin with a single horned helmet atop his head. He also carries a massive blade that looks like a centipede, which he wields both like a whip and a sword.
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