Small Elemental, Neutral
Armor Class 12 Natural
Hit Points 22 (5d6 + 5)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +2
Damage Immunities Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The Aquscar can breath normally in air and water.

Invisibility. The aquscar is invisible when fully submerged in water.

Actions

Multiattack. The aquscar can make two psuedopod attacks.

Psuedopod. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) bludgeoning damage. 

Description

The aquscar is a creature resembling a snake, its body fluid and sinuous. Its formless head constantly shifts and contorts, mimicking the appearance of various faces it has encountered. Despite its lack of a distinct water source, the aquscar is equally adept at climbing, swimming, and walking, utilizing its versatile movements to traverse its surroundings effortlessly. In combat, it strikes with quick and weak attacks, relying on its multiattack ability to overwhelm its opponents through sheer persistence rather than brute force.

Habitat: UnderdarkUnderwater

Mejai_Runecaster

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