Huge Dragon, Chaotic Evil
Armor Class 16 natural
Hit Points 60 (9d10 + 9)
Speed 45 ft., Swim 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +8
Skills Perception +5
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight, Passive Perception 13
Languages Common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits


Semi-Aquatic.
The wyrmqueen can hold her breath for 8 hours.
Mostly Immortal. As long as she dies in her pool she will come back to life in 1d8 days
Bloated Stomach. When the Wyrm queen dies she floats to the surface and sits there for 1d8 hour

Actions

Attacks. The Wyrmqueen makes one attack action every turn.

Action melee weapon Attack. Bite Attack: +6 to hit, reach 20 ft., 1 target. Hit: 10 (1d12 + 3) piercing damage and 1d6 poison damage

Action melee Attack. Ranged Tailwhip Attack: +6 to hit, range 25 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage. The target must make a DC 14 strength saving throw or be pushed back 15 feet away from the Wyrmqueen.


Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Canceling Cascade. If a creature casts a spell with a verbal component within 60 feet of it, the Wyrmqueen can Splash water while within 30 feet of the spellcaster to rise up and splash against the spellcaster. The spellcaster must succeed on a DC 14 Constitution saving throw or it fails to cast the spell, losing its action for the turn but not its a spell slot.

Description

A huge serpent of green and purple, its at least 30 feet long with a mouth full of venom

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2024 11:06:28 PM
2
0
1
Coming Soon

Habitat: Swamp

NeliTheBean

Comments

Posts Quoted:
Reply
Clear All Quotes