Medium Undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 7 (2d4 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
6 (-2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Acid, Radiant
Damage Resistances Fire
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bone Clobber. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Bump In The Dark. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  7 (2d4+2) <-- Only use when light level 2 or lower

Description

The Bone Rabble is a skeleton rised from the dead by a necromancer with one purpose, to cause chaos and overrun nearby Hamlets. They have clubs and generally aren't the strongest when it comes to an army of skeletons... but they tend to thrive in the dark.

TheForeverEverDM

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