Armor Class
14
Natural armor
Hit Points
7
(2d4 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
6
(-2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Acid, Radiant
Damage Resistances
Fire
Damage Immunities
Cold, Necrotic, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Undercommon
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bone Clobber. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bump In The Dark. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (2d4+2) <-- Only use when light level 2 or lower
Description
The Bone Rabble is a skeleton rised from the dead by a necromancer with one purpose, to cause chaos and overrun nearby Hamlets. They have clubs and generally aren't the strongest when it comes to an army of skeletons... but they tend to thrive in the dark.
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