Large Undead, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 85 (8d10 + 45)
Speed 30 ft., fly 40 ft., swim 15 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws DEX +4, CON +5, WIS +1, CHA +3
Skills Perception +6, Stealth +5
Damage Immunities Acid
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 12
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Undead Fortitude. If damage reduces the dragon zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dragon zombie drops to 1 hit point instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Habitat: Swamp

Mastadonia

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