Armor Class 22 Natural
Hit Points 400 (20d20 + 10)
Speed 50 ft.
STR
26 (+8)
DEX
22 (+6)
CON
25 (+7)
INT
8 (-1)
WIS
10 (+0)
CHA
25 (+7)
Saving Throws STR +24, DEX +20, CON +22, INT +4, WIS +6, CHA +23
Skills Arcana +0, Intimidation +0, Perception +0
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Fire
Senses Blindsight, Passive Perception 18
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Utumno Ruine is a 7-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 18, +10 to hit with spell attacks). Utumno Ruine has following spells prepared:
Cantrips (at will): [Firebolt], [Gust], [Eldritch Blast], [Control Flames],  
1st level (7 slots): [Magic Missle], [Shield], [Hex],   

2nd level (6 slots): [Misty Step], [Blur] 

3rd level (5 slots): [Fireball], [Counterspell], [Thunderstep] 

4th level (4 slots): [Wall of Fire], [Banishment] 

5th level (3 slots): [Control Winds]

6th level ( 2 slots): [Conjure fey] 

7th level (1 slot): [Power Word Pain]

Actions

Immolation. Starting Action: Casting level 5 Fireball centered on self in 60 ft. diameter.         

Action Multi Attack. Unarmed Attack: +10 to hit, reach 20 ft., 1 target. Hit: # (2d12 + 10) [Slashing] damage. 

Sorcerer's Prowess. Ability to twin spell, subtle spell, quicken spell, and transmute spell.

Sorcerer Points: 18

 

Bonus Actions

Can cast 1 spellslot of 3rd or lower.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Wild Magic (Costs 1 Actions). Roll with advantage on Wild Magic Table, choose desired result.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SorinsGaze