Special Trait Name. Enter the description for your special trait.
Spellcasting. Utumno Ruine is a 7-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 18, +10 to hit with spell attacks). Utumno Ruine has following spells prepared:
Cantrips (at will): [Firebolt], [Gust], [Eldritch Blast], [Control Flames],
1st level (7 slots): [Magic Missle], [Shield], [Hex],
2nd level (6 slots): [Misty Step], [Blur]
3rd level (5 slots): [Fireball], [Counterspell], [Thunderstep]
4th level (4 slots): [Wall of Fire], [Banishment]
5th level (3 slots): [Control Winds]
6th level ( 2 slots): [Conjure fey]
7th level (1 slot): [Power Word Pain]
Immolation. Starting Action: Casting level 5 Fireball centered on self in 60 ft. diameter.
Action Multi Attack. Unarmed Attack: +10 to hit, reach 20 ft., 1 target. Hit: # (2d12 + 10) [Slashing] damage.
Sorcerer's Prowess. Ability to twin spell, subtle spell, quicken spell, and transmute spell.
Sorcerer Points: 18
Can cast 1 spellslot of 3rd or lower.
Enter the description for how legendary actions work for your monster here.
Wild Magic (Costs 1 Actions). Roll with advantage on Wild Magic Table, choose desired result.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.