Armor Class
17
(natural armor)
Hit Points
38
(7d8 + 7)
Speed
30 ft., Fly 40 ft., Swim 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +3, CON +3, WIS +2, CHA +3
Skills
Perception +4, Stealth +3
Damage Resistances
Acid, Fire
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Common, Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
Exploding Breath (Recharge 5–6). The dragon exhales explosive gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Ignite. As a bonus action following the dragon's gas attack it can cause small sparks in its mouth to cause the gas to explode dealing 3d6 fire damage.
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