Medium Dragon, Neutral
Armor Class 17 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., Fly 40 ft., Swim 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws DEX +3, CON +3, WIS +2, CHA +3
Skills Perception +4, Stealth +3
Damage Resistances Acid, Fire
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

Exploding Breath (Recharge 5–6). The dragon exhales explosive gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. 

Bonus Actions

Ignite. As a bonus action following the dragon's gas attack it can cause small sparks in its mouth to cause the gas to explode dealing 3d6 fire damage. 

Corpsewalker

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