Unarmored Defense. While Akios is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Multiattack. Akios makes two unarmed strikes or two dart attacks.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. This is a magic weapon attack.
Dart. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hand of Healing: After Akios takes the attack action, Akios can touch a creature and restore 8 (1d8+4) health points.
Harmful Flurry of Blows: (3/long rest) After Akios takes the attack action, Akios can make 2 additional unarmed strikes as a bonus action. The target must succeed a DC 17 CON save or take an additional 8 (1d8+4) necrotic damage and be poisoned until the end of Akios next turn.
Step of the Wind: (3/long rest)
Patient Defense: (3/long rest)
Deflect Missiles: Gaerben can use his reaction to deflect or catch the missile when he is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by (1d10 + 20). If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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