Eldritch Duellist:
Short range does not affect you.
Fire the Gun-dead:
If a critical hit kills a target, they remain undead until the end of their next turn with you commanding their actions.
Hellcannon
Smoldering, warm and dark. The black iron of this eldritch cannon is an instrument of death, reeking of the abyssal and hellish planes.
Fire the Hellcannon, Range 200ft.
Fire one of two rounds:
- Hell Rounds: +9 to hit, deals 1d8+4 Piercing and 1d8 Necrotic damage
- Soul Caliber: +7 to hit, deals 1d8+4Piercing and 1d8 Psychic damage
Baptism
1 Use / Short rest
Requires you've not used any actions or bonus actions.
Choose to become restrained until the start of your next turn, foregoing Actions, Bonus Actions and Reactions until then.
At the Start of your next turn, unleash a torrent of gunfire.
Enemies within 30ft. of you must make a DEX Save DC 18.
Taking 4d8 Piercing and 4d8 Necrotic damage on failure, taking half on success.
Smoke 'em
Fire your dual masterwork handcannons.
Make two attacks with a +5 to hit, range of 120ft. Each hit deals 1d10+3 Piercing Damage and is considered silvered for damage purposes.
Herald
2 Uses / Recharges on a Short Rest
Fire a plane-piercing round from your Hellcannon. Aim within the maximum range of your Hellcannon and be teleported to that position.
Alternatively, glance your shot off one of the moons of Mortis, picking a target on the surface of the planet to be teleported to. Land within 1000ft. of the intended destination.
The Black Shield:
2 Uses / Recharges on a Short rest
As a reaction when an attack goes is made against you, summon a black shield of smoke increasing your AC by 5,
If this causes an attack to miss, the target is overwhelmed with dread, causing them to be frightened by you if they fail a DC 17 Wisdom Save
One with murder:
When a target dies from damage you deal, regain HP equal to 1d4+1
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