Large Dragon, Any Alignment
Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., Fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Damage Resistances One of the following: acid, cold, fire, lightning, or poison
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Elemental Affinity. At the start of each of its turns, the aspect of Tarvor can choose one of the following damage types: acid, cold, fire, lightning, poison. The aspect gains resistance to the chosen damage type, and its Stinger and Breath Weapon deal damage of the chosen type.

Actions

Multiattack. The aspect makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) Elemental Affinity damage on a failed save, or half as much damage on a successful one.

Breath Weapon (Recharge 5-6). The aspect exhales a blast of elemental energy in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) Elemental Affinity damage on a failed save, or half as much damage on a successful one.

Habitat: HillMountain

simonlucn

Comments

Posts Quoted:
Reply
Clear All Quotes