Large Humanoid (Any Race), Any Neutral Alignment
Armor Class 15 leather raggedy clothes
Hit Points 32 (5d10 + 8)
Speed 40 ft.
STR
15 (+2)
DEX
9 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws STR +5, CHA +3
Skills Intimidation +2
Damage Resistances Cold, Psychic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Unknown Money sense- Begger can sense if a creature within 100ft has money., Passive Perception 10
Languages Common Begith- a language only beggers can understand
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Gang begging- {It's a poor man's world} The Begger has advantage on an attack roll against a creature if at least one other Begger is within 5 feet of the creature and isn't dead.

The Begger gets a +4 to all charisma rolls if another Begger is within 20ft of the Begger and is in sight of target creature.

The Begger gets +1 to strength rolls if another Begger is within 50ft of the Begger.

The Begger gets an additional +1 bonus to intimidation for each Begger within sight of the target creature.

Blessed be thy Begger- {every good god pities a Begger, every evil god enjoys their  shows} The Begger gains +5 hp within 200ft of any good faction god or god temple. The Begger gains an additional action within 200ft of any evil faction god or god temple.

Stench-  {The aura of death hangs over that one... oh wait they just haven't showered in years.} All non-Begger creatures within 5ft of the Stench afflicted creature or area including the creature afflicted must make a DC 13 constitution saving throw, if failed target gains conditions: Blinded for 4 turns, poisoned for 3 turns, stunned for 1 turn, frightened for 1 turn after stun wears off.  afflicted creature can use a reaction to toss ten gold coins to the Begger to disengage and avoid stunned condition. 

All non-Begger creatures within 20ft of the Stench afflicted creature for 3 turns must make a DC 10 constitution saving throw, if failed creature gains poisoned condition for a turn. 

humble- {Their kindness will put you to shame} For every 30 GP in their inventory they get a +1 to their charisma stat.

Cove dweller- {The cove is their love, The cove is their safety} While in the cove a Begger gains Blindsight with a 20ft radius. The Begger also gains +3 to dexterity inside the cove.

Actions

Humbling Pummeling. {Costs 1 action and 1 bonus action} (The Begger Brute attacks any one creature or any ground area.) target creature: makes 4 attacks against target creature each dealing [2d8] if hit, reach 6ft. If a hit lands target creature loses max of 5 gold if able. If all 4 hits land target creature is stunned for 1 turn. For each hit that lands target creature must make a (DC 13 con saving throw), if failed target takes an additional [2d4] poison damage.

Stank fist. unarmed melee attack (costs 1 action) Basic melee attack  [1d20]+4. to hit, reach 6ft., one creature. On Hit: deals [2d8] +2 bludgeoning damage. target must make a (DC 13 con saving throw), if failed target takes an additional [2d4] poison damage.

Heavy Ball of filth. (costs 1 action) Ranged Weapon Attack: [1d20]+2. range 5/80ft, one creature or AOE. On hit: creature takes [2d12] (-1 for each 10ft away target creature is) bludgeoning damage and becomes wet for 3 turns and gains Stench for 8 turns. target creature must make a (DC 13 con saving throw), if failed target creature takes [1d12] poison damage. If lands on surface, surface becomes greasy (creatures on this terrain must make a DC 10 dex saving throw once a turn) and a difficult terrain (1ft of movement costs 2ft of speed on this terrain. any creature in 15ft of landing point must make a dex saving throw or become wet for 2 turn and gain stench 4 turns

Bonus Actions

Beggers holler- {They scream from their heart} (Costs 1 bonus action) Frighten all creatures that can see the Begger unless they succeed a wisdom roll against the Begger's intimidation roll.

Begging Bear Hug- {A hug to show gratitude} (Costs 1 bonus action) On hit:  reach 4ft,Target creature becomes grappled, if target is medium or small it becomes restrained for 1 turn and takes [2d4] force damage. If target is large or huge it becomes restrained for 1 turn. (Target creature and Begger brute become vulnerable to all damage except their immunities) 

Reactions

Attackers pity- Beggers can use a (reaction) against a melee attack to make a DC 16 charisma saving roll to take half the damage of the attack.

Description

Beggers are everywhere and persistent, they always are in the know and always know who has money.

Begger Brutes have trained their bodies to be stronger than the average Begger to carry more coins and intimidate more people. They often hang around bars, brothels and nightclubs to scare their way into your coin pouch. 

Put a lot of them in a campaign with murder hobos and watch as they're murdered by hobos. 

Turn them into a side mission and use my future boss monsters Begger king and Begger god.

or just turn em into a good exp grind encounter.

Lair and Lair Actions

Begger cavern- No one knows where they come and goes, but there are tales and fables of hay bales and stables that lead to begger's coves. All those coves where beggers return and connect, to count and collect their loot of the day, provide a route to a place with high value called "last burn tavern". In this place sit many who are a disgrace to laws and morals above this space. Beneath this tavern, there is a pattern that teaches the laws in Begger's cavern. 

As long as a Non-Begger creature remains in the cove or cavern they must make a Stench saving roll as if the were within 5ft of a Stench afflicted creature. once per turn.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

KingkillaP

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