Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 97 (12d10 + 30)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +8, DEX +5, WIS +5
Skills Athletics +8, Perception +6, Stealth +5
Senses Darkvision 60, Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Backup (1/day). The Albertosaurus calls out to its pack for help and disengages, attempting to lead attackers to it's packmates. Should this fail, or the Albertosaurus is killed, 2 more Albertosaurus will appear after 5 minutes.

Actions

Multiattack. The Albertosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the Albertosaurus can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 5) bludgeoning damage.

Legendary Actions

Albertosaurus can take 1 Legendary Action. Albertosaurus can only take this action at the end of another creatures turn, and can not take it again until after its finished its next turn.

Legendary Action: Coordinate. Albertosaurus signals its pack with grumbles and tail flicks. On its next turn, Albertosaurus has advantage on attack rolls against any creature that has at least one other Albertosaurus within 10 ft. of it that isn't incapacitated.

Description

A smaller, sleeker relative of the infamous Tyrannosaurus rex, the Albertosaurus makes up for its lack of brute strength with cunning, and if that fails it can call upon its large family group to assist it if needed.

Monster Tags: Dinosaur

Habitat: Grassland

Wolfman_Zack

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