Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Tough. Ursa gains 2 extra Hit Points per Hit Die.
MultiAttack. Ursa will make two attacks. 1 Claw attack and 1 Bite attack.
Claw. Melee weapon attack: +6 to hit, 5ft reach, one target. On hit deal 2d8+5 Piercing damage.
Bite. Melee weapon attack +7 to hit, reach 5ft, one target. 2d6+3 Piercing damage. If the target is a large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the bear can't bite another target.
Alpha Cry. On an action Ursa will let out a blood curdling roar announcing herself as the true alpha. Each creature within 30ft must make a DC13 WIS saving throw or be frightened until the end of their next turn.
Master Bond. (2/Day) When an attack roll is made against Capt. Graham Ursa can use her reaction to move up to 30ft to shield Graham. All damage dealt to Graham is redirected to Ursa instead.
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