Medium Plant (Cursed), Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 12 (2d10)
Speed
STR
15 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +4, CON +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Charmed, Restrained
Senses Passive Perception 12
Languages No language
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. 

Action Melee Attack. Tentacle Swipe [Melee Weapon Attack]: +2 to hit, reach 15 ft., 3 target. Hit: 1 (1d6 + 2) [Bludgeoning] damage. 

Action Ranged Attack. Wood Shrapnel [RangedWeapon Attack]: +3 to hit, range 30/60 ft., 1 target. Hit: 1 (1d8 - 1) [Piercing] damage.

Bonus Actions

Bonus Actions: Once per round, make a DC 11 Strength Check. On successful roll, dispel all harmful effects (up to 3).

Reactions

Reactions: Opportunity Attack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A plant cursed to roam the land and use young trees as its body. Extremely hostile. It has spiny tendrils and looks like a tree. Uses the ‘roots’ to move. Has no real body. Takes a tree to use as body but can take anything plant if required for survival. Usually sticks to trees though.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: Forest

Ohyeah101_KS

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