Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name.
Action Melee Attack. Tentacle Swipe [Melee Weapon Attack]: +2 to hit, reach 15 ft., 3 target. Hit: 1 (1d6 + 2) [Bludgeoning] damage.
Action Ranged Attack. Wood Shrapnel [RangedWeapon Attack]: +3 to hit, range 30/60 ft., 1 target. Hit: 1 (1d8 - 1) [Piercing] damage.
Bonus Actions: Once per round, make a DC 11 Strength Check. On successful roll, dispel all harmful effects (up to 3).
Reactions: Opportunity Attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A plant cursed to roam the land and use young trees as its body. Extremely hostile. It has spiny tendrils and looks like a tree. Uses the ‘roots’ to move. Has no real body. Takes a tree to use as body but can take anything plant if required for survival. Usually sticks to trees though.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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