Large Monstrosity (Archfey), Chaotic Neutral
Armor Class 16
Hit Points 108 (13d10 + 38)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +8, DEX +5
Skills Perception +9, Survival +5
Damage Resistances Piercing
Damage Immunities Cold
Senses Darkvision 60ft., Passive Perception 17
Languages Common Can understand Common but can’t speak., Draconic Can understand Draconic but can’t speak., Sylvan Can understand Sylvan but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Ice Walk. The Chillone can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Charge. If the Chillone moves at least 20 feet straight toward a target and then hits it with a horns attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack. The Chillone makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (2d8 + 5) piercing damage plus 2 (1d4)  cold damage.

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage.

Cold Breath (Recharge 4-6). The Chillone exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 31 (7d8) cold damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Tail Attack. The Chillone makes a tail attack.

Basilisk Head Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Reactions

Roar of Pride. When a creature within 60 feet of the Chillone hits it with an attack roll, the Chillone can unleash a furious roar. The creature that triggered this reaction must succeed on a DC 15 Wisdom saving throw or have the frightened condition until the end of the dandylion’s next turn.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Unlike its cousins the Chimera, the Chillone are a beautiful  combination of Lion, Basilisk, and Dragon. It features the head of a lion, the horns and scales of a dragon, its tail has a basilisk head on it. They likes to keep to themselves only leaving there lairs for food or a mate. They are intelligent creatures that are willing to let adventurers go the first time they enter their lair. Some have claimed to earn a Chillones respect and that they are allowed to visit.


 The Chillone is mostly lion with large winding Dragon horns, it has thick scales on the bridge of its nose, lining its legs focusing on its knees, and down its spine which thin out nearing the tail as the scales turn more reptilian on its tail, at the end of its tail is a sleek basilisk head which  has its own brain, the basilisk head has large retractable fangs in its mouth. There are thinner scales covering most its body under its fur, It has Dragonic front limbs covered in fur while its back limbs look like a lions. It's fur is a glossy ivory color. Its horns, claws and teeth are a light blue at the base turning white as they extend which can be used to determine its age. The thicker dragon scales are a semi-iridescent pearl color, while the thinner reptilian scales are a vibrantly iridescent pearl color.

Lair and Lair Actions

A Chillones lair in icy caves, very high mountain caves, and labyrinthine ice caves in glaciers.

A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the white dragon’s presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.

A Chillone likes the floor around it to be treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the Chillone usses its breath to freeze them then uses its tail to poison them.

Lair Actions

On initiative count 20 (losing initiative ties), the Chillone takes a lair action to cause one of the following effects; the Chillone can’t use the same effect two rounds in a row:

  • Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the Chillone can see within 20 feet of it. The dragon makes one ranged attack roll +8 against each target. On a hit, the target takes 10 (3d6) piercing damage.
  • The Chillone creates an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the Chillone uses this lair action again or when the Chillone dies.

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2024 3:08:56 PM
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Coming Soon

Monster Tags: feymonstrosity

Habitat: ArcticMountain

D_M_Knight

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