Devilish Aura.: Every Creature, that starts it´s Turn in a 10 Ft. Radius to Aamon, must make a CON-Savingthrow DC 18, and take 7 (2D6) [Poison] Damage on a failed Safe.
Devil´s Sword.: Every Sword Attack from Aamon deals additionally 10 (3D6) [Poison] Damage.
Infernal Summoning.: Once per Long Rest, Aamon can summon "Infernowing". It appears in a Radius from 30 Ft. around him..
Multiattack.: Aamon makes 3 Attacks: 2 with his corrupted Longsword, and one with his Claw or with his Tail Spine
Corrupted Longsword.: Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 14 (2D6 + 7) [Slashing] damage + 10 (3D6) [Poison] damage
Claws.: Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 16 (2D8 + 7) [Slashing] damage.
Tail Spine.: Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 18 (2D10 + 7) [Piercing] damage.
Dark Firebeam.: Aamon summons a Beam of Dark Fire. Every Creature in 70 Ft. Line must make a DC 18 Dex-Save, taking 28 (8D6) [Fire] Damage + 10 [Psychic] Damage on a failed Save, and half as much on a Successfull Save.
Develish Reflexes.: Once per Turn, Aamon can use its Reaction to avoid the Damage he would get from an Attack.
Aamon can take 3 legendary actions, choosing from the
options below. Only one legendary actio n opti on can be used
at a time and only at the end of another creature's turn. Aamon regains spent legendary actions at the start of its turn.
Dark Slash.: Aamon makes one Melee Attack with his Corrupted Longsword.
Beat of Wings.: Aamon Strikes with his Wings and creates a Shockwave in 15-Ft.-Cone. Every Creature must make an DC 18 CON-Save. On a failed Save, the Target taking 12 (2D10) [Thunder] Damage and be pushed back 10 Ft.
Teleportation.: Aamon can teleport up to 60 Ft. to Place he can see.
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