Large Fey, Any Chaotic Alignment
Armor Class 16 (natural armor)
Hit Points 90 (10d12 + 30)
Speed 40 ft., Climb 15 ft., Burrow 10 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
9 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +8
Skills Perception +7
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed
Senses Blindsight 60 ft., Passive Perception 8
Languages Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the Bloodbathed Fae moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 6 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Forest Blessed Memory. The Bloodbathed can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Split Mind. The Bloodbathed can use two actions, but multiattack will consume both of them.

Drenched. The Bloodbathed is constantly coated in a thin coat of liquid blood.

Actions

Multiattack. The Bloodbathed makes two claw attacks and Charges one being

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (2d12+4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (3d6+4) bludgeoning damage. Anyone hit by this must make a DC 13 Strength saving throw or be knocked back 15 ft and be prone.

Carnivore. Melee Weapon Attack: +4 to hit, reach 30 ft., one target. Hit: 10 (3d4+4) piercing damage. The Bloodbathed lunges at a target, the target must make a DC 15 Constitution saving throw, on a failure the Bloodbathed heals all the damage it dealt to itself and half as much on a success.

Blood Thorn. From any exposed blood the Bloodbathed can see it can summon a hardened spiral of blood to attack one target. The thorn has a reach of 15 ft but only 5 ft from underneath it. Anyone attacked by the blood thorn is dealt 8 (2d6+2) piercing damage, if the blood thorn is coming out of an open/exposed wound the target must make a DC 16 Constitution saving throw or take 10 (2d10) necrotic damage.

 

Bonus Actions

Blood Bush. Whenever there is a nearby plant the Bloodbathed can summon a pool of blood from the plant to be manipulated, Blood Thorn can also be cast from this pool.

Dash. The Bloodbathed can Dash, traveling up to an extra 40 ft, if the Bloodbathed goes in a straight line for over 20 ft it has to continue in that straight line, anyone caught within that line must make a DC Strength/Dexterity competition or take 10 (2d8+2) bludgeoning damage and be knocked up in the air equal to the distance traveled by the Bloodbathed

Reactions

Devour. Whenever something dies within a 70 ft radius, the Bloodbathed can run over to it and begin devouring it. The Bloodbathed must make a DC 15 Dexterity throw or this will consume one action of the Bloodbathed next turn and be counted as prone until it is finished.

Description

The Bloodbathed are cannibalistic fae who feed on anything and everything they can lay their eyes upon.

Habitat: Forest

ThatGoldenFox

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